Classes and Subsystems
The 23 subsystem classes a game fetches from GetGameInstance or GetWorld, one line of purpose each, grouped by module, with a link to where each one is explained in full.
Blueprint Async Actions
Every latent Blueprint node the SDK ships, grouped by the page that explains it, with the node's display name and the completion pins it exposes.
Blueprint Delegates
Every dynamic multicast delegate the SDK exposes to Blueprint, grouped by the class that owns it, with its signature type and the page that explains when it fires.
Console Variables
The console surface the SDK ships: trace gates you flip to see one area's internal decisions, behavior switches that change what the SDK does, and one-shot diagnostic commands, with which of them exist in a Shipping build.
Project Settings
Every property on the SDK's settings classes, under Project Settings, Plugins, Crowdy SDK: which ones Crowdy Studio's Config Sync writes for you and must not be hand-edited, and which ones are yours to set.
RPC Metadata Keys
The metadata a CrowdyEvent receiver's UFUNCTION carries: who gets the call, how it decays with distance, and the Blueprint-only markers that tell the router an event is RPC-style.
Crowdy State Metadata Keys
The metadata a UPROPERTY carries to replicate on the Crowdy State view plane: the five keys, their defaults, and what a property may hold.
Enums
The BlueprintType enums you reach for most often while working with entities, RPC events, and Crowdy State, plus the generated table of every other BlueprintType enum the SDK exposes.
RPC Parameter Types
Which C++ and Blueprint types a CrowdyEvent parameter can carry, the wire limits on payload size and array length, how object references travel, and how a receiver reads a value back safely.
Log Categories
Every LogCrowdy<X> category the SDK ships, which module owns it, which crowdy.<area>.trace CVar (if any) gates its informational lines, and which categories are absent from a packaged build.
SDK Surface Manifest
What sdk-surface.json is, how it stays current, the groups it reports and what each one holds, and how the reference tables and this documentation set's own completeness check both read from it.