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Guides

Where state goes, how to test locally, how to package, what to do when it breaks, the sample project, and what changed since the July docs.

๐Ÿ“„๏ธWhat's Changed

A changelog for a project that integrated the Unreal SDK at 2.0 or 2.1 and is updating to 2.15 or later: the Game Models section and sessions, bundled sends, the teams rename, the retired connection monitor, the removed dev sign-in bypass, the deprecated persistence subsystem, the array-delegate signature change in 2.15.0, the Crowdy Studio live-values panel, the Game Model deprecation, the Game Model removal, and Server Objects that keep a record per entity, with This Actor's Area, Reads World Data and server values on crowd rows, and the sign-in prompt for the terms and the player's age, then the Platform Data settings, the platform's own refusal reasons, the Server Limits settings, Restart on Server Compute, Server messages with Listen To, and Server Function Libraries with Can Call Any Type, and in 2.21.0 the Game Kit starters as Server Object types with the Refused outcome and its Code, deploys built in parts, parties, chat, emotes and spectating, and driving the editor from a shell, then in 2.22.0 the rewritten voice chat, which every player needs the new SDK version for, and in 2.23.0 nearby text chat and the voice distance, then in 2.24.0 spawned entities that appear once and reach late joiners, the sign-out host fix, packaged Config and MIGRATION.md.