Target an entity
Get a Crowdy Mass Entity Target from a Blueprint: trace or overlap the crowd, read the hit, check a target with Is Crowdy Mass Target Live, and set up hit zones.
Call an event on it
Act on a crowd entity from a Blueprint: send a one-shot action by name with Send Crowdy Action, or send any Crowdy event with Call Crowdy Event on Entity, using the Event dropdown and the pins it grows.
Receive its events
React in a Blueprint graph when a Crowdy event arrives for a crowd entity with the Receive Crowdy Event on Entity node, and learn what a bound graph replaces.
Read and write its fields
Read and write the fields of a crowd row from a Blueprint with the Get and Set Crowdy Mass Field nodes, find out why a read answers false, and set a pose by name.
Read its server values
Read the values a Server Object keeps about a crowd entity from a Blueprint: set up the class, read a value with Get Server Value, and react to a change with Receive Server Values Changed on Entity.