Crowdy Studio Overview
What Crowdy Studio is, when to use it, and the pages in its sidebar.
Signing In
The account and organization-token sign-in options in Crowdy Studio, what each grants, and where the session is kept.
Projects and Apps
Picking an organization and app on the Project page, creating a new app with its datacenter, and what the page's cards mean.
Config Sync
What Config Sync writes into your project, which settings it owns versus the ones you edit, where they land on disk, and how to list apps, create one and sync from the command line, along with the command line's operations for access features, teams, channels and grids.
Teams and Channels
Author teams and channels in Crowdy Studio, or create and manage them at runtime with UCrowdyTeams and UCrowdyChannels.
Grids
Define spatial permission regions on the Grid page in Crowdy Studio. Grids are authored and enforced entirely on the server; game code never reads them.
Inspector and Registry
Watch a running Play in Editor session in the Inspector, and rebake the Crowdy metadata that packaged builds read in the Registry.