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Crowds with Mass

Draw hundreds to thousands of remote players as rows of a crowd instead of one actor each. Turn the Mass rendering backend on for a map, make a character draw as a crowd row, give the crowd an animation set, poses and one-shot actions, promote close entities to real actors, run your code on a row, add your own crowd data, then target an entity and read its events, fields and server values from Blueprint or from C++. Fix what goes wrong with the troubleshooting page and follow the worked example in Oakford.