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UpdateChunkStateInput

Payload for updateChunkState: upserts ONLY the chunk-level opaque state blob; the voxel grid, per-voxel states and LODs are preserved.

input UpdateChunkStateInput {
appId: BigInt!
coordinates: ChunkCoordinatesInput!
chunkState: String
}

Fields​

UpdateChunkStateInput.appId ● BigInt! non-null scalar​

Id of the app that owns the chunk (decimal string).

UpdateChunkStateInput.coordinates ● ChunkCoordinatesInput! non-null input​

Address of the chunk whose chunk-level state to set.

UpdateChunkStateInput.chunkState ● String scalar​

BASE64-encoded binary chunk-level state blob to store, at most 65,536 bytes decoded. Omit/null to store no chunk state.

Member Of​

updateChunkState mutation