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HostedGamePublishState

Lifecycle of one publish. STAGING: upload URLs issued, objects arriving. LIVE: promoted and serving. SUPERSEDED: a later publish went live. FAILED: completion refused. ABANDONED: the developer gave up (abandonGamePublish).

enum HostedGamePublishState {
STAGING
LIVE
SUPERSEDED
FAILED
ABANDONED
}

Values​

HostedGamePublishState.STAGING​

HostedGamePublishState.LIVE​

HostedGamePublishState.SUPERSEDED​

HostedGamePublishState.FAILED​

HostedGamePublishState.ABANDONED​

Member Of​

HostedGamePublish object